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Flythrough of digitalized Chinatown: shophouses, red lanterns strung across the street, market stalls

Proprietary technology

The World Engine.

Reality is the level design.

1:1Digital twin of Singapore
7,700+Real places mapped as portals
01City live, built to scale to more

System capabilities

What the engine does.

  • 01

    Digital-twin districts

    Real neighbourhoods rebuilt as stylized 3D worlds, recognisable street by street, from shophouse rooftops down to the kerb lights.

  • 02

    Geo-anchored play

    Gameplay is pinned to real coordinates. Being somewhere matters: the world you see in-game is the world around you.

  • 03

    A living layer on reality

    Quests, energies and events overlay the real city, forming a persistent game layer that rewards exploring your own streets.

  • 04

    Built to scale to any city

    Singapore is the first playable city. The pipeline is built to bring new districts, and entire new cities, online fast.

Proprietary technology

The World Engine. Reality is the level design.

Flythrough of digitalized Chinatown: shophouses, red lanterns strung across the street, market stalls

DISTRICT SCAN · CHINATOWN

Scan 01

Every lantern where it should be

Chinatown's shophouses, signage and streets, digitalized into a warm, walkable game district. This is real Singapore geometry, restyled into solarpunk.

A player character walking through a green digitalized boulevard between glass towers

LIVE OVERLAY · SOLAR HUB

Scan 02

The city, as the game sees it

Green boulevards, waterfront towers and players moving through it all. The World Engine renders the SolAR Hub as one continuous open world at street level.

Open channel

Want your neighbourhood in the engine?

evolve@kykuyo.com

Transmission open · Singapore

It's time to evolve

Early prototype access, concept art, behind-the-scenes builds and experimental mechanics: the KYKUYO Discord sees everything first.